Now that Modern Warfare has been out long enough to get more content, polish out the bugs and issues (sort of) and we’ve all had enough time to play it and get a feel for the game, it’s time we address the elephant in the room… is it better than the best new era call of duty, which is obviously Black Ops cold war. I think a lot of call of duty fans can agree that from 2019 on, is considered the “modern era” of the franchise as this was the game that made the most dramatic changes when it comes to gameplay, graphics, progression and the best change of all skill based matchmaking. So how does Modern Warfare 2023 stack up to its four year old counterpart? In this video I'm going to be comparing and breaking down the Multiplayer, Campaign and Zombies. Before we jump into the video let me know what your favorite call of duty from the modern era has been and what you enjoy most about it.
MULTIPLAYER
First up on deck let’s jump into Multiplayer. This section we’re going to be looking at:
The quality of the game at launch
Maps and Modes
Weapon balance
Customization
Overall Replayability
The Winner of each category is going to win a point and at the end we’ll tally up the game with the most points on the board.
MP Launch
Let’s go all the way back to November 13th of 2020 for the release of Black Ops cold war. This game had maybe one of the most rough launches I've ever seen for a call of duty. The game was a bit buggy and extremely thin on content with I believe only 7 maps for multiplayer and just a small collection of core game modes. From leaks and rumors we’ve heard about the development of this game, it seems to have gone through the ringer to finally go gold and cross the finish line to launch day. But, we have to be fair and just compare how the game was at launch. The MP5 was also hilariously overpowered, so much so that it got it’s own meme. Compare that to Modern Warfare 3 that launched with a full 16 maps, a variety of game modes and for the most part the game ran pretty well. Which would you prefer, 7 brand new maps or 16 remastered maps? You also have to consider the map styles from each studio as well as the game modes available to play on those maps which we’ll talk about in a little bit. MW3 did have a long list of minor bugs that overall added up to be annoying but for some reason this has become the standard for Triple A games in recent years, actually now that I think about it, not even recent years. It’s probably been about a decade of unfinished games for launch day… the live service model becoming an excuse to ship unfinished products that they later fix. But before I go too far down that rabbit hole of complaining i’ll save that for another video. Both Treyarch and Sledgehammer did get on top of many issues early on but I think Modern Warfare beats out Cold War here purely based on a more polished experience with more content on day one. While all the maps in the game at launch were remasters from the original MW2 back in 2009, there’s no denying that there was just content on offer, especially if you’re newer to the call of duty franchise and didn’t play the original MW2. Now Black ops cold war did have a unique PR issue to deal with, as this game was coming off the heels of Modern Warfare 2019 and the popularity of warzone. Black ops cold war was not trying to be a campy, semi tactical wanna be rainbow 6 siege or battlefield copy the way that MW19 was. This game was treyarch bringing back that classic arcade style gameplay that originally made call of duty popular. Black ops cold war wasn’t built on infinity wards engine but rather a modified version of their own engine. So there were loads of stupid complaints from people who got used to planting a claymore and sitting in a corner all game. For example not being able to mount your gun or not having tac sprint, which are obviously terrible mechanics that don’t belong in arcade shooters but are more fit for slow paced tactical shooters like the ones I mentioned before. No matter how good or bad a game is at launch, there always tends to be a honeymoon phase where you enjoy the game because it’s new or are at least willing to overlook some minor flaws until it gets patched up. But once that honeymoon phase is over the game really needs to stand on it’s own two legs with content that players actually want.
MP Maps & Modes
Let’s take a look at maps and game modes on offer. Both games offer your traditional core game modes like team deathmatch, domination, free for all, Snd and what not. So let’s see what other modes each game brings. Cold War has a lot on offer here and one thing that makes the multiplayer in this game feel so good is how well it ties into the overall theme and setting of the story which we’ll be talking about in a bit. And that’s something that you can’t really say for MW3 because they’re remasters from an old game. Now Sledgehammer has done a good job of adding new original maps to the game over time, but I can’t say that they feel super well tied into the story, especially because of what they did with the campaign. Treyarch also introduced us to two brand new big team game modes called combined arms and Fireteam. Combined arms was essentially a scaled down version of ground war where teams of 12 would compete for objectives and try and press the enemy team back into their spawn. I get the feeling this was their take on the ground war style game mode that Infinity ward introduced back in 2019. Which if we’re being honest is a watered down casual version of Battlefield. Fireteam might be one of the most interesting and Unique game modes we’ve ever seen from a call of Duty. I really appreciate when games experiment with new things so long as it doesn’t take the place of core game modes. If you skipped black ops cold war or barely played it you might have missed this one. Explained simply, Fireteam had a few different variations that were all essentially a twist on the battle royale genre. If you mixed resurgence from warzone with an objective based game mode, that was fireteam. I also really liked how they were experimenting here and tried to come up with something different than your basic circle that closes into the final zone. The gas that would spread from different areas did effectively the same thing as the circle, but it was much less symmetrical, slowly cutting you off from different parts of the map, forcing you to play or rotate through various different areas. Ultimately this achieved the same effect as a circle that closes in but was less predictable and I think for this mode it worked just a bit better. When it comes to battle royale the circle just works. In my personal opinion this game mode was dramatically under rated and didn’t get the attention and hype it deserved because everyone was so focused on warzone at that time. While both games include the gunfight game mode, Black Ops Cold War brought us the first and only gunfight tournament we’ve ever had. You and your teammate would compete throughout the tournament bracket and if you ended up winning the entire tournament you were rewarded with a weapon blueprint, which I thought was really cool. In a world where almost everything is for sale in the store, gunfight tournaments gave you the opportunity to unlock 12 unique weapon blueprints and that gives this game mode a metric ton of replay value because you could keep playing until you won enough tournaments to unlock them all. We also got an entire category of party game modes, one of my favorite parts in Treyarch games. When you don’t feel like sweating and you want to have some laughs with your friends. This includes things like, gun game, sticks n stones, double agent and my personal favorite prop hunt. I almost forgot Black Ops Cold War has one of my favorite game modes of all time demolition! Now let’s take a look at what modern warfare has on offer besides the core game modes. Headquarters has returned in MW3 which I don’t think we’ve seen since MW19? Correct me in the comments if i’m wrong. We also have the return of the “WAR” game mode first introduced back in WW2. In many ways this is also a scaled down version of ground war where two teams of 6 either attack or defend objectives or escort a tank through a large map. The most interesting game mode we’ve seen from MW3 yet is the Vortex game mode that gets its own unique reworks of classic maps. One player starts with a raygun and the person who kills that player then gets the raygun. Honestly hats off to sledgehammer for bringing something fresh as well as completely overhauling the look of some maps for the game mode. While i’m excited to see Sledgehammer actually trying to bring players new and fun ways to play the game, Overall when it comes to maps and modes I think Cold War is the clear winner here.
MP Weapon Balance
Next let’s take a look at how each game balanced the available weapons. In a game that has a variety of weapons most if not all of them should be viable in some capacity and you should never be required to use one or two weapons to compete. The average TTK in cold war is just a bit longer when compared to Modern warfare so this can help and hurt the balance in a few ways. A longer TTK allows for more ways to balance weapons when it comes to fire rate, damage per second, mobility and things of that nature. However; it does tend to make or break weapons like shotguns and snipers. With a longer ttk these weapons either become extremely dominant or so weak they’re almost unusable. Cold War is notoriously picked on for how strong snipers are in the game. Now I’m not entirely sure if that’s due to the fact that they’re poorly balanced or if it’s just exaggerated because of how strong aim assist has become mixed with a strong matchmaking algorithm. That being said the weapons and equipment in Black Ops cold war are relatively balanced, especially when compared to the standard set by other call of duty’s in the past. There are a few weapons that peak out on top of the meta like the tec 9 and LC10. But overall the game is relatively balanced. I have dark matter on every single weapon so I’ve been forced to use literally every single gun and can tell you that with the gunsmith, you can find a way to make anything usable. So how does that compare to the current state of modern warfare 3? Well after a few balance patches I’d say the game is in a very solid state. The MCW is still the super meta weapon and I will say that shotguns at times feel like a problem but overall there is nothing that is incredibly overpowered. Where modern warfare 3 tends to fall short is there are a handful of weapons that are unusably bad. SMGs as a whole feel very underwhelming and of course the sidewinder exists. And for that reason, ColdWar edges out on top here.
MP Customization
Next let's look at what each game brings to the table when it comes to weapon & player customization. I really want to focus on the gunsmith here. As much as I think the gunsmith is a step in the wrong direction, that’s a topic for another video. If you played both games you already know what I’m about to say. But the gunsmith in Modern Warfare 3 is absolutely hot garbage, bloated with tons of useless attachments and an infinite list of weapon attachment combinations forcing you to look up a youtube tutorial to figure out how to build your weapon. I’m all for customization but why are there 96 sight options for me to choose from… I don’t need 96 sights… The worst part is that you’re forced to scroll one of the worst UI menus I’ve ever seen. Maybe the number of attachments would be forgivable if the UI wasn’t so bad and everything was neatly organized. Even worse is the unlock system for your weapon attachments being gated behind daily challenges instead of weapon progression. this is just another layer added to the pile of “nobody asked for this”. I get what they were going for here but I think this system misses the mark. You know what would be cool though, maybe putting different reticles behind the daily unlock challenges. Remember when we used to have custom reticles… Anyway when we look back at the gunsmith in black ops cold war, it was a more streamlined and simple version of it. I still think pick 10 was much better than adding a ton of attachments that people will never use but at least the gunsmith in cold war was easier to understand and use. I never had to look up a youtube video to build a weapon because the pros, cons and overall attachment balance was much better as well. When we compare the perk system of the two games, I get that sledgehammer tried to rework the perks into “gear” but why? Like sure it’s kind of more realistic but who cares? Maybe i’m just stuck in my ways but the traditional call of duty perk system is just so much more simple and clear in my opinion. I’m also not the biggest fan of the vest system where you get some additional benefits but lose some other piece of your kit. Again I understand what they’re trying to do but I think this just further complicates things for no real added benefit. The classic perk system was just better, easier to understand and when paired with the pick 10 system it was perfectly balanced when it comes to how you want to build your character to fit your playstyle. For that reason, Cold War wins another point.
MP Replay Value
Now that we’ve covered some of the core features of each game let’s consider the replay value when it comes to the multiplayer. Black ops cold war has one unique advantage here being that it’s the last call of duty built on the classic engine. To the best of my knowledge the game runs on an updated or modified version of the black ops 4 engine. This is a massive advantage because if you want to go back to that older call of duty feeling but still want some of the modern qualify of life updates and better graphics this is really the only game that can give you that. It’s also stacked with a massive variety of game modes and maps so if you ever get bored of one mode you can always switch it up and play something different. However modern warfare 3 is essentially an updated version of modern warfare 2 from 2009 mixed with many of the features from modern warfare 2019 and 2022. I’ve gotten a lot of feedback on my black ops cold war videos and the number one comment I get is that people are jumping back into the game or are playing it for the first time and are having more fun. I think Cold War is absolutely a top tier game and has stood the test of time. It’s the only game I constantly hear positive things about when players revisit the game for the first time in years. I have the feeling that once Modern Warfare 3 is out of its main life cycle it will die pretty hard as it really doesn’t bring much to the table except for the fact that Sledgehammer is yet again cleaning up Infinity Ward’s mess just like they did with the original Modern Warfare. For those reasons Black Ops Cold War wins another point.
CAMPAIGN
Next Let’s jump into the Campaign mode and see how well each game does when it comes to
Presenting the theme and Story
Mission & Gameplay mechanics
Total hours to complete and replay value
Theme & Story
The Black Ops Cold War campaign does 2 things really well. Number 1 it establishes the theme and aesthetic of the 80’s so well. Everything from the locations you visit during missions, the clothing they wear, everyone smoking cigarettes to the equipment you have access to. You really feel like you can remember that time in the world even though most of us weren’t alive for it. Now obviously treyarch paints they’re own version of reality here but one thing Cold War does really well is connect the fictitious world of call of duty to real world events. It gives you a reminder that war isn’t a game and that there are real world consequences and conflicts that happened in the 80’s. Many times when you launch into a mission you get a briefing and intermingling in the briefing is real footage from the time period that the mission takes place. They even used a famous interview with Yuri Bezmenov, a former soviet journalist who defected to the west, as part of the trailer for the game. The campaign does such a good job of painting a picture that feels realistic enough to be the 80’s but also leaves the door open for imagination and creativity. This is something that Treyarch has always been good at. The second thing it does really well, is pay fanservice by referencing iconic moments and characters from previous black ops games. If you’re a person like me who grew up playing the original black ops games, it’s something that hit’s the feel good nostalgia buttons but also doesn’t entirely rely on those call backs from the old games to tell the story here. So if you’re new to call of duty you won’t feel like you’re missing out but it will definitely make you want to go back and play the older games. It ties all the black ops games together so well and really solidifies the overall story of the black ops universe. Now some of the old story has been retconned into one massive call of duty universe to tie all the games from different studios together but that doesn’t take away from the story here in black ops cold war. If you didn't grow up on the old black ops games it will add a layer of depth and replayability to the campaign if you go back and play through the older stories after black ops cold war.
Now let’s take a look at Modern Warfare 3’s campaign, and well… it’s not the best. One of the biggest problems with recent Call of Duty games is that everything is focused around warzone. And even the campaign gets the warzone treatment in MW3. Instead of adding a true continuation of the campaign in Modern Warfare 22, Sledgehammer decided to play with the concept of open world missions in Call of duty. This type of campaign is something that has been talked about for a long time. Bring a scaled down version of something like fallout or GTA into call of duty for the campaign. It’s a really interesting concept but the way it’s been executed here just comes across as very lackluster. Instead of exploring an interesting and unique world it ends up feeling like you're playing DMZ with cut scenes to fill in gaps in the narrative. Half of the missions are just getting deployed to the Urzikstan map and wandering around a predefined area pressing interact on an object. Not to mention there are parts of the campaign that take place on Verdansk, which is kind of cool to see the map in a different light but probably feels like a slap in the face for people begging for the return of Verdansk in warzone. Once you complete a mission you get a cutscene explaining the rest of the story. For a good chunk of the campaign I felt more like I was watching a movie with a few commercial breaks of gameplay. And to be fair, the cut scenes in this game are absolutely amazing. You can tell there was a lot of time and attention put into the creating these small movies and it almost makes me want a Call of Duty movie. They really did a good job making the cut scenes feel cinematic and larger than life. I feel for the team at Sledgehammer because I get the sense they really wanted to do something cool and unique here but just didn’t get the necessary time they needed to build it, but what else is new in the call of duty cycle. So unfortunately when it comes to establishing the theme or identity of the campaign and really the overall feeling of the game Black Ops Cold war wins in a landslide.
Gameplay
When it comes to gameplay mechanics there’s almost no comparison. As I've said before, Modern Warfare 3’s open world campaign is essentially dmz with some cut scenes in between. There aren’t many fun and unique gameplay features that standout aside from the mission where we return to verdansk. But that’s more so because it takes place on verdansk rather than it being a fun mission. Just to be clear I don’t say this to mean or derogatory to sledgehammer games. I’m sure they did as much as they could with the time given and if the leaks and rumors are true then they really had some issues with Infinity ward gate keeping them during development, putting them under an even tighter crunch. But when you compare the campaign in Black ops Cold War there are so many moments that make it feel like that action packed cinematic experience we’re used to in call of duty. The slow motion camera following the bullet you fire from a sniper rifle, driving an rcxd while chasing a cargo plane down the runway or the red doors near the end of the campaign all do an amazing job of delivering that over the top action packed cinematic experience. The campaign alone is worth playing just to experience the “desperate measures” mission where you pose as KGB officers and sneak around the KGB headquarters acquiring intel. All of these moments add depth to the narrative as well as give the player more to do and experience than just your standard “shoot waves of bad guys” and walk forward style campaign. This kind of blends together with the next topic, how unique the missions are. While the Modern Warfare 3 campaign does have some mission specific maps the overall all gameplay is pretty straight forward. By now I think you can already tell where i’m going to go with this but yet again Cold War comes out on top. There are multiple side missions and pieces of intel to collect that all contribute to the overall storyline and for those people that really like to dig into the details of the lore and backstory this is something you’ll really enjoy.
Time To Play & Replay Value
Which brings me to our final section, Replay value. When it comes to wanting to play through a campaign multiple times, Cold War is really the only choice that makes sense. As you play through missions, you can collect intel and when you’ve collected enough intel you unlock the ability to play a side mission that provides further context and back story. As you progress through the story you will be given multiple choices and dialogue options. While most of them don’t really change the overall outcome it’s definitely nice that they give the player a little more choice how they want to play the game. If you haven’t played the campaign yet I won’t spoil it for you but there are actually multiple endings depending on a few choices you make towards the end of the campaign. This allows players to go back and playthrough certain missions or the entire campaign making different choices to see the differences in gameplay and story. When you combine multiple endings with things like collecting all the intel and completing side missions, it’s obvious that Black Ops Cold War has much more to offer when it comes to replayability. If you like to dive into a story but also like something with a little more replay value then you’re likely a zombies fan.
ZOMBIES
When comparing zombies in Cold War to MW3 we’ll be looking at the
Maps
Storyline
As well as Gameplay, Player progression during the match, Replay value
Maps
Modern Warfare 3 is the first Call of Duty developed by Infinity Ward and sledgehammer to feature a zombies experience from Treyarch… Well… there was vanguard but we’re just going to pretend that didn’t happen. When it comes to the maps available, at the time of this recording, Modern Warfare 3 outbreak is only playable on the entire Urzikstan map. Whether you love it or hate it, it’s all ya got. Now the map is pretty large and is divided into 3 sections with the hordes getting more difficult the closer you get to the center of the map. Sort of mimicking the round difficulty. Now In Cold war, we were able to play outbreak on large scale maps from the combined arms and fireteam game modes. These maps were relatively large in size but nothing compared to the full scale Urzisktan map in modern warfare 3. Instead of progressing towards the center of one large map, you’re tasked with completing objectives where after completion you can teleport to the next location. Completing the objective at one location would then spawn in the teleporter along with things like the “pack a punch”, the arsenal station to level up your armor or weapons and the wonderfizz perk machine. While this doesn’t quite have the same grandiose feeling that playing zombies on a full warzone sized map does, in some ways it’s better because it gives the player a feeling of progression and a bit more variety, having 8 different maps to play on. But if you’re a fan of the more “extraction” style experience that DMZ provided, I can definitely understand the appeal of deploying to one massive zone that you can spend time learning and get better at playing over time. Oddly enough, the version of “Outbreak” in Modern Warfare 3 is a lot closer to the true vision Treyarch had when they first created the game mode in Black Ops Cold War. The game mode was originally designed to be played on the full Ural mountain map that unfortunately was never finished and released. So it seems like instead of scraping outbreak entirely, they finished up sections of the map and released them as content for each season. Whichever version of outbreak you prefer, there's no denying that there are some glaring issues we’ll get into later for players who are fans of the traditional round based zombies experience. When it comes to maps, my personal opinion is that the Outbreak maps in Black Ops cold war have so much more character and give you much more variety in your gameplay. The maps in Cold War also do a really good job of something we talked about earlier, reinforcing the theme of the game. The art team at Treyarch really did a great job nailing that feeling of the cold war during the 80's, connecting every part of the game to the story and theme campaign. And I think that’s one thing that really makes this game as a whole feel more like that classic call of duty from the late 2000’s. Everything from the russian architecture to the technology and vehicles placed around the map really makes the entire game feel like it has a cohesive theme. Even if you’re a fan zombies in Modern Warfare 3, you have to admit that it feels a bit soulless and generic at times. Unfortunately it’s because at the end of the day Urzikstan was clearly designed for Warzone in mind and reused for Outbreak to give modern warfare 3 a third game mode on launch.
Story
Next let’s take a look at the storyline and how each game pushes the narrative forward and delivers information to the player. When it comes to Modern Warfare zombies the story is told through a few different mechanics. But before we talk about that we have to address the main issue with the story in modern warfare zombies. The problem is that it feels more like you’re listening to a monologue of modern warfare characters telling you what happened in cold war. Now in all fairness there is a massive gap of time between when these two games and the events within them take place. But I think this more so stems from an issue with the development. In a lot of ways it feels like the Aether or Dark Aether story was just artificially injected into the game. Like it was just piled on top of an already existing game so that it would have a 3rd mode to help justify the fact that MW3 was a full priced release. Now I don’t say that to insult the devs because by most measures I think they’re doing the most with the hand they’ve been dealt. The cut scenes are great. But the charm of the other zombies games is that you kind of feel like you’re playing a role in a movie, uncovering the story as you go by interacting with a map that was created just to tell the story of the Aether or Dark Aether rather. But the way the story is told here in MW3 again feels more like you’re completing a spec ops mission or open world campaign and then being told the story by the cast during the cut scene. Which brings me back to the mechanics of how the story is told. You’re tasked with completing missions and upon completing those missions you’re rewarded with a cut scene that fills in the narrative gaps. Sound familiar? Almost exactly how the story is told in the campaign. When we compare that to black ops cold war it’s almost entirely unfair because cold war has so many layers and avenues for the player to engage and interact with the storyline. The major parts are told through the easter egg quests on the round based maps, which aren’t really easter eggs but they’re a little less straight forward than the missions in Modern warfare zombies. I think the goal was to make it more accessible to players since statistically in the older black ops games, very few people ended up completing the easter eggs. But cold war also told other parts of the story through side easter eggs that were a bit more challenging, trying to find the right balance between accessibility for average players and challenge for hard core players. Much of the context for the story in both games actually comes from what happens in the round based maps in Cold War.
Zombies Gameplay Loop & Replayability
Next I want to jump into the core gameplay, player progression and the overall replay value each game offers when it comes to the zombies game mode. When comparing what each game offers, there’s actually quite a bit on the table. Starting with black ops cold war, of course we have your classic zombies gameplay where the main idea is to build your character up over time to be super powerful and try to survive as long as possible. This doesn’t just apply in round based modes but this is actually how outbreak functions in cold war as well, with some objectives mixed in to help challenge and reward the player. But Treyarch added a new element to the way we play zombies in 2020. By surviving long enough and completing objectives, the game rewards you with up to 3 different types of crystals. You could then spend those crystals as currency outside of the game to level up your weapons and perks, making each round you play a permanent investment into your character for every match going forward. This adds a ton of replay value to the game, however, the one issue with this type of system is that when you finish upgrading all of the weapon categories and perks, you’ve maxed out the long term progression system. Now this doesn’t necessarily take away from the core gameplay loop in cold war because you still spawn in with only a base weapon and need to level your player up throughout the match, but it does mean there is a ceiling on your progression outside of the match. When you compare that to the way zombies works in Modern Warfare it’s dramatically different.
In Modern Warfare Zombies, the core gameplay idea is that you level up your weapons, earn rewards by completing objectives and extract with high tier loot. Overtime you save up enough resources to prepare for the boss fight at the center of the map, taking in your rarest and most powerful resources. With the map being split into 3 regions, the outermost circle, inner circle and the very center, increasing in difficulty the deeper into the center you go. So in some ways there are some similarities in both games, extracting with loot to make your character more powerful in future games, however; in Modern Warfare zombies that extra power is only temporary. Even if you don’t lose items during your play session, items crafted using schematics will go on cool down and can’t be used until the cool down period is over. This can be incredibly frustrating because if you and your squad load up with the goal of completing the main missions and fail, you now have to wait until those items are off cooldown to craft them and try again. Now I do enjoy the level of tension that builds during multiple play sessions with the thought of losing everything you’ve spent so much time and effort acquiring. I like how it adds to the excitement knowing that there are some stakes, you can't just die and try again. The only down side being that you can’t really do everything all in one go. You need to play and extract multiple times to prepare for the missions or boss fight in the center of the map. While this is certainly an interesting twist on the zombies game mode, there is also one massive issue that Modern Warfare Zombies has that I think players across the board dislike. And that’s the 45 minute time cap. You get 45 minutes to loot until the gas starts closing in, then you have 15 minutes to safely extract. Now I get that the developers where probably trying to make sure you couldn’t just level up and loot everything you needed all in one go but I don’t know if this was the fix for it. Sure some players may like this feature but many zombies players that enjoy the unlimited survival gameplay that we’ve had in the past won’t like this. In many ways Outbreak in Modern Warfare 3 is something fans have been asking for in call of duty for a long time, a more open world, exploratory type of survival mode. But unfortunately it ends up feeling like a reskinned version of DMZ with zombies added on top. And I think we can assume this was the intent behind the game mode when they created it because once Modern Warfare Zombies went live, activision stopped supporting dmz. As much work as the devs and art team have put into this, it’s difficult to escape the fact that this map was built for warzone.
I think the comparison between the two games is really going to come down to which type of player you are. If you’re an old school zombies fan who grew up playing zombies in all the other Treyarch games you’re more than likely going to prefer what black ops cold war has to offer. If you’re more of a multiplayer or warzone fan, there's a good chance you prefer the gameplay that Modern Warfare zombies provides. Since I grew up playing Zombies starting all the way back in world at war, and something about outbreak in Modern Warfare 3 just feels soulless and empty, Black Ops cold war wins this one. But I think that’s probably a good frame to view all parts of this game from. If you prefer the original gameplay from call of duty games during the golden era you’re probably going to fall into preferring Black Ops Cold War.
Comments